A SaaS where organisers of interest-led communities run their business, paid memberships, events, ticketing and payments from one product, with the member-side surface that sits on top of it. Two audiences, one release plan, monetisation and member experience moving together from day one.

Overview
Two audiences inside one product. Organisers running the business of a community, and members showing up to use it, served from the same release plan on a small founding team.
Scope: organiser dashboard, memberships, events, ticketing, payments, the member surface, and the design system underneath.
Each release had to make organisers' day-to-day shorter without making the member surface louder. The business needed monetisation early; the community needed a calm product first. Both pressures lived in the same backlog.
The constraint shaped the architecture. A small set of load-bearing flows on one system every later feature plugs into, rather than a wider surface that fragments under its own weight. Less to maintain, more to compound.
Impact
- 01Took Tribe from zero to a live SaaS organisers run their business onTook Tribe from zero to a live SaaS organisers run their business on
- 02Held monetisation and member experience on one release planHeld monetisation and member experience on one release plan
- 03Set the architecture every later feature plugs into without forkingSet the architecture every later feature plugs into without forking
- 04Shipped onboarding, memberships, events and ticketing on one systemShipped onboarding, memberships, events and ticketing on one system
- 05Wrote specs engineering builds against without a follow-up loopWrote specs engineering builds against without a follow-up loop
- 06Defined the operating cadence the next product hires step intoDefined the operating cadence the next product hires step into
The Process
Orientation
Get inside the business, the community team and the competitive set.
- Stakeholder interviews
- Community Lead interviews
- Competitor analysis
My Role
As Product Lead at Tribe, I shape what we build, why, and in what order, across a platform serving organisers and members at once.
My remit spans the product and the operational systems behind it, judged on whether organisers run their community with less friction and each release leaves the platform more coherent than it found it.
In practice that means making trade-offs explicit and holding the team to a few decisions at a time, so we ship end-to-end rather than half-built.
Getting orientation fast
Stakeholder interviews
Community Lead interviews
Competitor analysis
Getting orientation fast

Stakeholder interviews

Community Lead interviews

Competitor analysis
What we were actually building

IA & Sitemap

User archetypes




Concept Exploration
Pressure-tested directions before committing. The brief: a language native to interest-led communities, neither generic SaaS nor social-network defaults, that could carry organiser tooling, member surfaces and marketing on one system.
What we built first and why
Roadmap planning
Sprint planning & backlog
Feature deep dives
What we built first and why

Roadmap planning

Sprint planning & backlog

Feature deep dives
How it got made

Design System
Built from scratch: tokens, typography, spacing, iconography and a documented component library. Every new feature, membership tiers, ticketing, organiser analytics, extends the system rather than fragmenting it.












High Fidelity Designs

PDR's & Functional Specs
What we learned shipping it

Prototyping & User testing
Every load-bearing flow, onboarding, membership purchase, event creation, ticketing, is prototyped in Figma and tested with active organisers before it reaches the community. Two findings reshaped the build: membership purchase had to live inside the event flow, not beside it, and refunds needed to be self-serve or organisers wouldn't run paid events at all. Both fed back into the spec before engineering started.
Conclusion
A year in, Tribe is a platform organisers run their community on day-to-day, end-to-end, on a foundation the team keeps shipping into.
Memberships, ticketing, payments and analytics behave consistently because they extend the same system. New features land without a parallel design track and specs hold up in QA.
Key decision: built memberships, events and ticketing as one connected product rather than three loosely linked tools. Slower to ship v1; meant organisers ran a single product instead of stitching separate flows together, and engineering only maintained one core.