
Tribe
Overview
Two audiences inside one product: organisers running the business and members showing up to use it, served from one release plan and one shared system.
Scope: organiser dashboard, memberships, events, ticketing, payments, member surface and 80 components.
Every release shortened organisers’ day while keeping the member surface calm, even when monetisation had to land early. That shaped the architecture: load-bearing flows on one system every later feature plugs into, not a wider surface that fragments under its own weight.
Impact
- 01200+ communities created within the first six months of launch200+ communities created within the first six months of launch
- 02100+ memberships sold without making the member surface louder100+ memberships sold without making the member surface louder
- 03Took the product from 0 → live platform across core product areas.Took the product from 0 → live platform across core product areas.
- 04Designed and shipped 5 major digital features within the first 6 months.Designed and shipped 5 major digital features within the first 6 months.
- 0540+ releases shipped from specs that held up in QA40+ releases shipped from specs that held up in QA
- 061,000+ tickets purchased by members on the surface we shipped1,000+ tickets purchased by members on the surface we shipped
My Role
I direct a platform serving organisers and members.
My remit spans product and operations. I judge work by whether organisers run their community with less friction and each release leaves the platform more coherent, making trade-offs explicit so the team ships end-to-end.
Getting orientation fast
Getting our bearings by surfacing needs.




Stakeholder interviews
12 interviews: the business needed monetisation, the community a calm product.
Community interviews
20 organisers showed where revenue leaked: onboarding, events, payouts.
Information architecture
Two surfaces under one ruleset: public marketing split from the authenticated app.
What we built first and why
Ship the foundation first, then the features that depend on it.

Early concepts

Design System
The product
B2B · Community creators
B2C · Ticket purchasers
From discovery to daily use, built as one product.





Validation & shipping
PRD's
Behaviour, permissions, edge cases and failure states the designs can't carry.
User testing
Every load-bearing flow prototyped and tested with 5 active organisers first.
What changed
Membership purchase moved inside the event flow; refunds became self-serve.
Conclusion
A year in, both sides of the product are live and used daily, on a foundation the team keeps shipping into feature by feature.
Memberships, ticketing, payments and analytics behave consistently because they extend the same system, so new features land without a parallel design track.
Key decision: built memberships, events and ticketing as one connected product, not three loosely linked tools. Slower to ship v1, but organisers run a single product and engineering maintains one core.
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